About TRiP

Play Around & Find Out

Tabletop Research in Practice (TRiP) is a multi-institutional research collective of emerging game, media, and fandom scholars. We are invested in cultivating and supporting research into roleplaying and tabletop games. 

Keep an eye out for TRiP-sponsored research at your next media conference!

Who’s at the Table?

Meet the scholars involved with TRiP.

Maria K. Alberto

University of Utah

Maria K. Alberto (she/her) is a PhD candidate in the Department of English at the University of Utah, where she is currently working on her dissertation on canons in popular culture, as exemplified procedurally with Dungeons and Dragons (D&D). More broadly, her research interests include digital storytelling, transformative fanworks, fandom community practices, and genre literature of the 20th and 21st centuries. She is a member of the Fan Studies Network-North America (FSN-NA) organizing committee and a co-founder of the Critical Role Bibliography (#CritRoleBib).

At this very moment, Maria is probably working on said dissertation or playing D&D. Either way, coffee with way too much sugar is involved.

PS Berge

University of Central Florida

PS Berge (they/she) is a doctoral candidate at the University of Central Florida. Her research examines toxic technocultures, trans play, and the so-called unplayable. Their work has appeared in New Media & Society, Game Studies, Feminist Media Studies, and elsewhere. 

She is also an award-winning game designer as well as a cofounder and Director of the Discord Academic Research Community.

Brandon Blackburn

University of California, Irvine

Lorem Brandon Blackburn (he/him) is a second-year PhD student the University of California, Irvine studying queer and racial monstrosity at intersections of games and society.

He is currently researching Black antiracist narrative imaginaries in tabletop spaces, as well as queer intimacy in digital spaces.

Adrianna Burton

University of California, Irvine

Adrianna Burton (she/they) is a third-year doctoral student. Her research interests focus on the intersection of representation and identity-making in roleplaying games. Their work has been published across venues such as Game Studies, Analog Game Studies, and Gamers with Glasses. Adrianna is a founding member of the Tabletop Research in Practice Collective and a copyeditor at the Journal of Games Criticism.


Kimberly Dennin

University of California, Irvine

Kimberly Dennin (any pronouns) is a PhD student in the Department of Informatics at the University of California, Irvine. They study queer representation in games with a special interest in how queer players insert queerness in games and create communities of resistance.

At this moment Kimberly is staying motivated by running multiple D&D games and diving deep into the world of folk dancing.

Hibby Thach

University of Michigan

Hibby Thach (they/she) is a PhD student at the University of Michigan’s School of Information. They study identity, content moderation, and digital gaming cultures. She is a co-founder of the Discord Academic Research Community (D/ARC) and has published in Press Start and New Media and Society, and at ACM CHI.

They are currently working on a dissertation project live-streaming on Twitch, studying marginalization and content moderation on the platform and within gaming spaces broadly.

Current Research
By Our Members

The full publications of our members can be viewed on their respective websites and Google Scholar profiles, linked above.

“The Table and the Tomb: Positioning Trans Power and Play Amid Fantasy Realism in Dungeons & Dragons”

PS Berge discusses reactionary D&D fans, fantasy realism, #KeepGamingFantasy, and transphobia in the legacy of tabletop RPGs.

“Experiential Play as an Analytical Framework: Empathetic and Grating Queerness in The Last of Us Part II

Kimberly Dennin and Adrianna Burton have published a new study in Game Studies

“#Answerusyoutube: Predatory Influencers and Cross-Platform Insulation”

PS Berge has published a new piece in Feminist Media Studies.

“How Transgender People and Communities Were Involved in Trans Technology Design Processes”

Hibby Thach and collaborators Oliver L. Haimson, Kai Nham, and Aloe DeGuia have published a new article open access in the proceedings of CHI ’23.

“Self-Insert Fanfiction as Digital Technology of the Self”

Maria K. Alberto and collaborator Effie Sapuridis have a new piece published open access in a Humanities special issue on “The Past, Present and Future of Fan Fiction.”

TRiP-Sponsored Panels

Generation Analog 2023

Check out our member’s presentations at Generation Analog 2023. (Click the thumbnails for presentation archives).

Brandon Blackburn: “Haunting in Dwelling”
(Panel 5: Industry and Ideology)

PS Berge: “The Ludoarsonist’s Playground: Doom, Clocking, and The Ends of the Table” (Panel 3: Breaking the Table)

SCMS 2023

Troubling Diversity and Monstrosity

  • “People Are Monsters Are Creatures: A Ludo-Etymological Investigation into Divisory Fantasy Semantics” by Adrianna Burton

  • “‘Were it not for one renowned exception’: D&D Canon and Mechanisms of Re-Encoding Monstrosity” by Maria K. Alberto.

March 2023, Society for Cinema and Media Studies, Denver CO

Dice-y Interventions: Dungeons & Dragons, Identity, and Challenges to Inclusive Representation

  • “‘Hack It ’till It’s Yours?’ Learning to ‘Unplay’ Dungeons & Dragons” by PS Berge

March 2023, Society for Cinema and Media Studies, Denver CO

Generation Analog 2022

Check out our members’ presentations at Generation Analog 2022. (Click the thumbnails for presentation archive).